Jamie Telford
Technical Artist · Game Technology & Simulation Specialist · Educator
A Technical Artist and Game Technology Specialist with over 25 years of professional practice and 7+ years of tertiary-level teaching experience. I bring a sophisticated blend of creative and technical expertise, with a proven history of delivering curricula in game production, technical art, real-time engine technologies (Unreal/Unity), and immersive media (VR/AR). My recent industry work has focused on 'applied serious-game' contexts—leading the development of large-scale interactive simulations, digital twins, and immersive experiences for major infrastructure projects.
Teaching & Academic Research
Industry & Technical Leadership
Published Titles
Original concept and design.
Rigging and animation.
Rigging and Animation.